Build log // updated weekly

What we're making.

Every week between now and our October 2026 Kickstarter, we post what came off the bench. Waitlist members see it by email first.

Sep 4 2026
A plaster head mold on the Orbicularis studio bench

From mold to skin

A finished sculpt is only half the job. The plaster mold that comes off it decides how much of the original expression survives into silicone — so we pull test skins, look at how light falls across them, and go back to the sculpt when it doesn't read right.

Aug 28 2026
Faces in progress lined up in the Orbicularis studio

A face that reads across the room

Charisma is the spec. We keep asking one question of every revision: does it feel like someone is in there? Small changes around the brow and mouth change the answer completely, which is why this stage takes as long as it does.

Aug 21 2026
A silicone head sculpt held in hand for scale

Small on purpose

Motorized, emotional, versatile — and small enough to sit in your hand. Every part we make has to earn its space, so most of the week goes into fitting movement into a volume that keeps shrinking.

Aug 14 2026
A hand-refined clay head sculpt on the Orbicularis studio bench

Everything starts by hand

Before a single motor goes in, the face is sculpted by hand and refined until it reads as a character rather than a mechanism. That sculpt becomes the reference every later layer has to live up to.

Aug 7 2026
The Orbicularis studio tool wall with pliers and material samples

Inside the studio

Our prototyping studio is where the whole thing gets made — sculpting, molding, fabrication and assembly all happen a few feet apart, which is why we can turn an idea around in days instead of months.

Jul 31 2026
A tray of hand-finished animatronic eyes

The eyes come first

Eyes carry more of the performance than anything else on a face. Each one is finished by hand, because the difference between believable and unsettling lives in details this small.

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Waitlist members get each update by email before it goes public — plus first access when the Kickstarter opens.

Be the first to know when we launch.

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