Build log // updated weekly

What we're making

Every week between now and launch, we post what came off the bench. Waitlist members see it by email first.

Sep 25 2026
Tools and material samples on the Orbicularis Systems studio wall

The quiet parts

Nobody notices a mechanism until they hear it. This week went into the parts of the build you're meant to forget, how movement settles, how it stops, how a face comes to rest without announcing that a motor just finished doing something.

Sep 24 2026
How to make a robot smile, puppetronics for makers by Orbicularis Systems

Our first public outing

This weekend, Orbicularis Systems makes its first in-person public appearance at Maker Faire Bay Area, September 25 to 27 at the historic Mare Island Naval Shipyard in Vallejo, CA. If you're at the Faire, come find us, see the work in person, and say hello. It's the first time anyone outside the studio gets to look a build in the eye.

Sep 18 2026
Hand-finished animatronic eyes ready for testing

One expression at a time

We test a face the same way an animator does: one expression, held, then released. If a single look doesn't land on its own, blending it into a performance won't save it. So the week is spent on singles, brow, blink, the corner of a mouth.

Sep 11 2026
A plaster head mold and freshly pulled silicone skin in the studio

The first full pull

A skin that comes out of the mold clean, in one piece, with the sculpt still readable in it, that's the milestone we've been chasing. It took more attempts than we'd like to admit, and the next one will take a few more.

Sep 4 2026
A cast silicone head on the Orbicularis Systems studio bench

From mold to skin

A finished sculpt is only half the job. The plaster mold that comes off it decides how much of the original expression survives into silicone, so we pull test skins, look at how light falls across them, and go back to the sculpt when it doesn't read right.

Aug 28 2026
Faces in progress lined up in the Orbicularis Systems studio

A face that reads across the room

Charisma is the spec. We keep asking one question of every revision: does it feel like someone is in there? Small changes around the brow and mouth change the answer completely, which is why this stage takes as long as it does.

Aug 21 2026
A silicone head sculpt held in hand for scale

Small on purpose

Motorized, emotional, versatile, and small enough to sit in your hand. Every part we make has to earn its space, so most of the week goes into fitting movement into a volume that keeps shrinking.

Aug 14 2026
A hand-refined clay head sculpt on the Orbicularis Systems studio bench

Everything starts by hand

Before a single motor goes in, the face is sculpted by hand and refined until it reads as a character rather than a mechanism. That sculpt becomes the reference every later layer has to live up to.

Aug 7 2026
The Orbicularis Systems prototyping studio

Inside the studio

Our prototyping studio is where the whole thing gets made, sculpting, molding, fabrication and assembly all happen a few feet apart, so an idea and the part it turns into never have far to travel.

Jul 31 2026
An animatronic head mechanism with hand-finished eyes

The eyes come first

Eyes carry more of the performance than anything else on a face. Each one is finished by hand, because the difference between believable and unsettling lives in details this small.

Get these first

Waitlist members get each update by email before it goes public, plus first access when the Kickstarter opens.

Be the first to know when we launch.

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